Looking over the vast array of online fan-run rpgs that haven’t been updated in years, I came across the only system that could remotely be called gaming in the X-Files universe. I was singularly unable to unearth an “official” tie-in. Though I did find this X-Files like Savage Home Brew called Bureau 13. Though a quick read through of the 11 page pdf, makes it sound more like a cross between MIB and X-Files.
Delta Green from what I’ve read is a modern day setting for the Call of Cthulhu RPG. Since I do not own this rulebook I am unable to comment personally on how it works. The publisher claims that it adds a modern setting, government conspiracies, and more mundane horror aspects to their Call of Cthulhu game. Sounds like the X-Files to me. If anyone has a copy of Delta Green they’re willing to loan (or sell cheap) let me know.
How would I add the X-Files to my RPG game? In my Stargate campaign, I’d have some Mulder-esque (I know there’s a recurring FBI agent from at least two episodes) FBI agent tripping over the PCs on Earth. Either that or transplant the entire X-Files onto a world at approximately 1950’s tech. There the agent would be the one to help the SGC team see through the official story from the planet’s representatives.
Without resorting to purchasing a completely new ruleset. To play an an X-Files type game you’ll want lots of government conspiracy, alien and horror threats some of which are real and some of which have alternate explanations. It’ll be up to your PCs to determine which is the real evidence and which is not. Never make things easy for your PCs. Even with the “real” evidence there should be at least one plausible theory of why it’s not evidence at all. That’s how I’d game out a PC X-Files game.
If government conspiracy can be added to your campaign, then Mulder and Scully could conceivably be added to the mix of NPCs that the party encounters. As always Savage World stats follow:
Fox Mulder: Veteran
Attributes: Agility d4, Smarts d8, Spirit d10, Strength d6, Vigor d6
Skills: Fighting d4, Investigation d8, Knowledge (FBI procedures) d8, Knowledge (Paranormal) d10, Lockpicking d6, Notice d8, Persuasion d4, Shooting d4, Streetwise d6, Tracking d4
Charisma +4; Pace 6, Parry 4, Toughness 5
Fame: +10 inside the Bureau
Edges: Investigator, Level Headed, Charismatic
Hindrances: Enemy (Major) The secret Government Cabal fronted by the CSM, Delusional – sees the paranormal even when it is not present, Habit – addicted to internet porn
Dana Scully: Veteran
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Skills: Healing d10, Investigation d10, Knowledge (FBI procedures) d8, Knowledge (medical) d10, Notice d6, Persuasion d4, Shooting d6, Streetwise d6, Tracking d6
Charisma +4; Pace 6, Parry 2, Toughness 5
Fame: +4 inside the Bureau
Edges: Healer, Investigator
Hindrances: Cautious (Major), Loyal, Quirk – must explain away any and all evidence of the paranormal
The interesting thing is, Bureau 13 was (and is) a game on the market way before X-Files and Savage Worlds.
The ‘official homepage’ is here, while the company website is here.
There was a series of novels set in the B-13 universe by Nick Pollotta as well.
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Thanks Hank for the links. I hadn’t realized that was an actual game when I found the Savage Worlds homebrew.
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No sweat, Stev; I wouldn’t have known myself except that I ran across the first Pollotta B-13 book a about 3-4 years ago at a Library used book sale.
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Excellent Savage Worlds stats you’ve got there! Delta Green is a terrific supplement/system for Call of Cthulhu, and it’s not hard to de-emphasise the Lovecraftian horror and add a little X-Files kookiness into the mix. Comes recommended.
Other alternatives include d20 Modern + Dark Matter. That’s an excellent conspiracy-based setting that just jumps off the page and feels “right”. Other that, it’s easy enough to re-create the X-Files in any system which can handle the modern age, not least Savage Worlds, but there’s GURPS and my own Mutants & Masterminds too.
Spoilt for choice 😀
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