I had an intreresting round of Twitter last week with Geek’s Dream Girl. She was talking about some of the fortunes she was reading in her fortune cookies. Tounge planted firmly in cheek, I replied that if you added “in the Dungeon” you suddenly got great plot hooks. Unconvinced? I DLed these from the Free Fortune Cookie Quotes at Chinese Fortune Cookie.com. Let’s see what we come up with.
Got one of your own? feel free to share.
There is a true and sincere friendship between you and your friends in the Dungeon.
There’s something in the dungeon that might tempt your PCs to turn on their friends.
You find beauty in ordinary things, do not lose this ability in the Dungeon.
Why would you lose this ability? Maybe those good-looking treasures aren’t what they seem.
It takes more than good memory to have good memories in the Dungeon.
Your PCs enter a village. They locals remember your PCs though not fondly. They’ve been here before but don’t remember doing so. The answers are in the dungeon.
Your blessing is no more than being safe and sound for the whole lifetime in the Dungeon.
The only way out of the Dungeon is through the apparent death of one of the PCs. The final room is reached with the entire party intact they find themselves right back at the beginning, but the monsters have all leveled up.
Plan for many pleasures ahead in the Dungeon.
A different sort of dungeon. It’s a village where the PCs have every pleasure met, but at what cost? Will they realize the danger before it’s too late?
The joyfulness of a man prolongeth his days in the Dungeon.
Every PC in a good mood gets a bonus to his saving throw.
Your everlasting patience will be rewarded sooner or later in the Dungeon.
THE treasure will only reveal itself after long hours of contemplation.
Make two grins grow where there was only a grouch before in the Dungeon.
Kill one monster and two take it place. Killing the monster is not the answer.
Something you lost will soon turn up in the Dungeon.
Lost NPCs (wives, followers, sidekicks) who have been killed meet the PCs as they travel along the dungeon. Why?
Your heart is pure, and your mind clear, and your soul devout in the Dungeon.
Or else.
As the purse is emptied the heart is filled in the Dungeon.
Taking the treasure from this room will only bring despair.
Be mischievous and you will not be lonesome in the Dungeon.
A dungeon where every trap is a practical joke. The real danger is in the PCs being lulled into a false sense of security. “We were only hit with cream pies in the last room.”
You have a deep appreciation of the arts and music in the Dungeon.
Parties without a Bard have a very hard time with the clues in this dungeon as they are all musically based.
Your many hidden talents will become obvious to those around you in the Dungeon.
Upon entering this dungeon, The PCs will have to battle aspects of their own personalities.
well, some of them are a bit of a stretch, but mostly workable.
Just have to start the adventure with your characters in an Oriental adventures restaurant.
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Sometimes you don’t even need to do that. I once got an NPC out of a fortune cookie.
Yeah, seriously. The cookie read as follows: “Hope is a beautiful twilight that enhances every object.”
This was the summer after I’d gotten into Exalted, so it wasn’t too hard to come to conclusions. The end result? A crafter/healer, Twilight Caste, by name of Hope.
I’m not sure I’d bother with the dungeon anyway, given most of what I run isn’t there–though I’m getting some interesting ideas out of the cookie list unedited. Hmmmm….
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I was riffing off the old joke that every fortune cookie message can only be understood by adding “in bed”
@MacGuffin, yeah some of those are a stretch but I was attempting to use them all to prove my thesis.
Honestly, I’d come up with some different things for Super Heores, and differnt yet again for the Stargate campaign I’m running.
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I once got a fortune that said, “You like chinese food.”
Seriously.
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