Gaming in the Universe of… Ghost Hunters

ghosthuntersThe Ghost Hunters are a team of paranormal investigators, plumbers by day and investigators by by night.  They are different from the standard paranormal investigators, in that they approach cases from the basis of disproving the paranormal.  When they are left with something they cannot disprove then they know they possibly have evidence of the paranormal.  The members of this team make the perfect NPCs to Shemp into your game.

In any technological/modern setting game the GH team can be dropped in as is.  They’re the perfect intro for a paranormal story.  They could even be the folks your team calls upon for some assistance.  On the flip side, can you imagine playing the GH team in a Call of Cuthulu game?

In your high fantasy setting where the paranormal is commonplace, the GH team are the village blacksmiths who moonlight into investigations of magic, not to disprove but to determine origin.  Wizards and other magic users each leave a unique trace when they access the ethereal planes.  The GH team has the capability to determine who might possible have cast certain spells. 

Name: Jason Hawes Race: Human
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Driving d6, Fighting d4, Guts d8, Investigation d8, Knowledge (Plumbing) d10, Knowledge (Supernatural) d8, Notice d8, Persuasion d6, Repair d8, Streetwise d8, Survival d10,Throwing d6
Charisma: 0; Pace: 6; Parry: 2; Toughness: 5;
Hindrances:  Curious, Doubting Thomas
Edges: Arcane Resistance, Strong Willed

Name: Grant Wilson Race: Human
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Driving d4, Fighting d4, Guts d8, Investigation d8, Knowledge (Plumbing) d10, Knowledge (Supernatural) d8, Notice d8, Persuasion d6, Repair d8, Streetwise d8, Survival d10,Throwing d6
Charisma: 0; Pace: 6; Parry: 2; Toughness: 5;
Hindrances:  Curious, Doubting Thomas
Edges: Arcane Resistance, Strong Willed

Name: Steve Gonsalves Race: Human
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Driving d6, Fighting d4, Guts d8, Investigation d8, Knowledge (Technology) d10, Knowledge (Supernatural) d8, Notice d8, Persuasion d6, Repair d8, Streetwise d8, Survival d10,Throwing d6
Charisma: 0; Pace: 6; Parry: 2; Toughness: 5;
Hindrances:  Curious, Phobia (spiders), Phobia (heights)
Edges: Arcane Resistance, Gadgeteer

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