Potion of Monster Energy
Wondrous Item, uncommon
This tall, metallic can hums with chaotic arcane fizz. Cracking it open releases a hiss that sounds like a dragon exhaling. The liquid inside glows faintly and tastes like a citrusy lightning bolt. Drinking the potion normally gives you 3d4 + 3 hit points.
Drink It Fast! As an action, you chug the potion. You immediately regain double points.
Wired Beyond Reason. For the next hour, you gain advantage on Initiative rolls and advantage on Constitution checks and saves against exhaustion.
Too Much Juice. After the effect ends, make a DC 13 Constitution (DC 17 CON if chugged) saving throw. On a failure, you gain one level of exhaustion as the magical caffeine crash hits.

Variant Flavors
- Monster Energy: Inferno Edition. Healing increases to 4d4 + 4, but you take 1d4 + 2 fire damage as your stomach briefly combusts.
- Monster Energy: NecroBerry. Instead of healing, you regain 2d4 + 2 temporary hit points and your eyes glow green for an hour.
- Monster Energy: Ultazer Sugar. Zero Sugar. No crash penalty, but the healing is only 1d4 + 1.
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