Staff of Healing (Scaling Version)
Staff, rare to legendary (requires attunement by a cleric, druid, ranger or bard)
This staff is made of smooth, polished wood, banded with silver and capped with a crystal that glows when channeling healing magic. As the wielder grows in experience, so too does the staff’s healing potential.
Base Properties
You can use your action to expend 1 or more charges from the staff to cast one of the following spells (using your spell save DC and spellcasting ability):
The staff starts with 10 charges. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff crumbles to dust.
Scaling Tiers
Tier 1 (Levels 1–4)
- Cure Wounds (1 charge per spell level Max 2 up to 2nd level).
- Lesser Restoration (2 Charges)
Available spells: Cure Wounds, Lesser Restoration.
Staff rarity: Uncommon.
Tier 2 (Levels 5-10)
- Cure Wounds Uprgrade (1 charge per spell level Max 4 up to 4th level).
- New spell: Prayer of Healing (3 charges).
Available spells: Cure Wounds, Lesser Restoration, Prayer of Healing.
Staff rarity: Rare.
Tier 3 (Levels 11-16)
- Cure Wounds Upgrade (1 charge per spell level Max 6 up to 6th level).
- New spells: Mass Cure Wounds (5 charges), Greater Restoration (6 charges).
Available spells: Cure Wounds, Lesser Restoration, Prayer of Healing,
Mass Cure Wounds, Greater Restoration.
Staff also grants wielder +1 bonus to spell attack rolls and saving throw DCs for healing spells.
+2 Charges to Maximum 12 ,
Staff rarity: Very Rare.
Tier 4 (Levels 17-20)
- Cure Wounds Upgrade (1 charge per spell level Max 8 up to 8th level).
- New spells: Heal (7 charges), Resurrection (9 charges).
Available spells: Cure Wounds, Lesser Restoration, Prayer of Healing,
Mass Cure Wounds, Greater Restoration, Heal, Resurrection.
Staff also grants wielder +2 bonus to spell attack rolls and saving throw DCs for healing spells.
+3 Charges to Maximum 15.
Staff rarity: Legendary.
Regaining Charges. The staff regains 1d6 + 4 (1d6+6 at Tier 3, 1d6+9 at Tier 4) expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever.
Optional Feature: Empowered Healer
At Tier 3+, whenever you cast a healing spell through the staff, creatures you heal regain an additional 1d8 hit points. At Tier 4, this bonus increases to 2d8.
Return to Ye Olde Shoppe of Magicks
Staff of healing base images were built using ChatGPT using prompts by Alien Graphics ©2025 Alien Graphics
All verbiage is ©2025 Alien Graphics and all imagery is ©2025 Alien Graphics and shared under the CC BY-NC-SA



