Ye Olde Shoppe of Magicks – Sentient Skulls

Five Sentient Skulls developed for my DM


Whispering Skull

Tiny Undead, Neutral Good

Armor Class: 12

Hit Points: 13 (3d4+6)

Speed: 0 ft., fly 30 ft. (hover)

Abilities:
STR 1 (–5), DEX 14 (+2), CON 14 (+2)
INT 12 (+1), WIS 12 (+1), CHA 15 (+2)

Traits:

  • Arcane Advisor. Grants advantage on Arcana checks to its attuned ally.
  • Helpful Guidance (3/day). Can whisper magical advice, allowing an ally within 30 ft. to add 1d4 to an ability check or saving throw.

Quirk: Talks constantly, offering unsolicited advice even in stealth missions.

Action: Gnashing Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7 (2d4+2) piercing damage.

Mocking Skull

Tiny Undead, Chaotic Neutral

Armor Class: 13

Hit Points: 18 (4d4+8)

Speed: 0 ft., fly 20 ft. (hover)

Abilities:
STR 2 (–4), DEX 16 (+3), CON 14 (+2)
INT 10 (+0), WIS 10 (+0), CHA 16 (+3)

Traits:

  • Biting Sarcasm. As a bonus action, the skull can hurl insults at one creature within 30 ft. The target must succeed on a DC 13 Wisdom save or have disadvantage on its next attack roll.
  • Distracting Chatter. Enemies have disadvantage on Stealth checks within 10 ft. of the skull.

Quirk: Cannot resist mocking both allies and enemies; sometimes gives away positions.

  • Actions:
    Maddening Bite Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) psychic damage as the skull’s laughter echoes in the victim’s mind. Target must succeed on a DC 12 Wisdom saving throw or be frightened of the skull until the end of its next turn.
  • Gnashing Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
    Hit: 7 (2d4+2) piercing damage.

Flamebound Skull

Tiny Undead, Neutral Evil

Armor Class: 15

Hit Points: 45 (10d4+20)

Speed: 0 ft., fly 40 ft. (hover)

Abilities:
STR 3 (–4), DEX 16 (+3), CON 14 (+2)
INT 12 (+1), WIS 12 (+1), CHA 16 (+3)

Resistances: Fire, Necrotic; Immune to Poison

Traits:

  • Undead Fortitude. Standard zombie-style “don’t die immediately” save.

Quirk: Speaks in riddles about burning the world. Sometimes tries to “accidentally” roast the party.

Actions:

  • Gnashing Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
    Hit: 7 (2d4+2) piercing damage.
  • Burning Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
    Hit: 8 (1d6+5) piercing damage plus 7 (2d6) fire damage. On a failed DC 13 Dexterity save, the target catches fire, taking 3 (1d6) fire damage at the start of each of its turns until extinguished.
  • Fiery Ray. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (2d6+3) fire damage.
  • Fireball (Recharge 5–6). The skull can cast Fireball (save DC 14) centered on a point within 90 ft.

Oracle Skull

Tiny Undead, Lawful Neutral

Armor Class: 12

Hit Points: 22 (5d4+10)

Speed: 0 ft., fly 20 ft. (hover)

Abilities:
STR 1 (–5), DEX 12 (+1), CON 14 (+2)
INT 16 (+3), WIS 18 (+4), CHA 12 (+1)

Traits:

  • Divinatory Insight (3/day). The skull can cast Augury without material components.
  • Prophetic Trance (1/day). Cast Divination but the answers are cryptic and sometimes unsettling.
  • Arcane Interference. While active, there’s a 10% chance any divination spell in the area produces extra cryptic visions.

Quirk: Speaks in poetic riddles—sometimes very helpful, sometimes maddeningly vague.

  • Actions:
    Gnashing Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
    Hit: 7 (2d4+2) piercing damage.
  • Soulfang Bite Melee Spell Attack: +6 to hit, reach 5 ft., one target.
    Hit: 12 (2d8+3) necrotic damage. Target must succeed on a DC 14 Wisdom saving throw or be stunned until the start of its next turn, as its spirit reels from the bite.

Gnashing Skull

Tiny Undead, Chaotic Evil

Armor Class: 14

Hit Points: 27 (6d4+12)

Speed: 0 ft., fly 30 ft. (hover)

Abilities:
STR 6 (–2), DEX 14 (+2), CON 14 (+2)
INT 8 (–1), WIS 8 (–1), CHA 8 (–1)

Traits: Bites. It bites. It makes no attempt to do anything but bite.

Quirk: Constantly gnashes its teeth like nails on a chalkboard, unnerving allies as much as enemies.

Actions:

  • Gnashing Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
    Hit: 7 (2d4+2) piercing damage.
  • Necrotic Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
    Hit: 9 (2d6+2) piercing damage plus 5 (1d10) necrotic damage. Target must succeed on a DC 13 Constitution saving throw or have its maximum hit points reduced by the necrotic damage taken until the end of its next long rest.
  • Screech (Recharge 5–6). Emits an ear-piercing shriek; all creatures within 15 ft. must succeed on a DC 13 Con save or be deafened for 1 minute.

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Sentient Skulls base images were built using ChatGPT using prompts by Alien Graphics ©2025 Alien Graphics

All verbiage is ©2025 Alien Graphics and all imagery is ©2025 Alien Graphics and shared under the CC BY-NC-SA

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