Emberwheel Compact Arcane Forge
Wondrous item, (Very Rare),
requires attunement by an Artificer or creature proficient with Smith’s Tools
Among dwarven war caravans and gnomish tinker-carts alike, there are whispered tales of a forge that needs no coal, no wood, and no patient apprentice to pump the bellows. It travels. It unfolds. It burns with a steady blue-white flame that does not smoke, does not choke, and does not die.
The Emberwheel Compact Arcane Forge is a wagon-mounted masterwork of brass, rune-etched iron, and articulated ingenuity. When stowed, it resembles a reinforced smith’s chest bolted to a cart bed. With a sequence of careful lever pulls and a whispered command word, its frame expands outward like a mechanical flower.
An anvil rises upon articulated braces.
Bellows unfold and fill themselves.
A crucible ignites with bound elemental flame.
The forge becomes alive.
Apperance & Description
This arcane wagon-mounted forge is constructed of rune-etched iron, brass fittings, and a collapsible anvil assembly bound around a contained elemental flame. While stowed, it resembles a reinforced smith’s chest secured to a wagon bed. Speaking its command word causes articulated braces to unfold, raising the anvil and igniting a smokeless blue-white flame within the crucible.
The forge weighs 450 pounds and must be mounted to a wagon, cart, or similarly sturdy vehicle. It cannot be deployed while the vehicle is moving. Deploying or stowing the forge takes 10 minutes. If you expend a spell slot of 1st level or higher, you can deploy or stow it as an action.
While the forge is deployed and you are within 10 feet of it, you gain the following benefits:
- Masterwork Production. Crafting time for nonmagical metal items is reduced by half, and the raw material cost is reduced by 25 percent. You have advantage on ability checks made using smith’s tools.
- Arcane Infusion Amplifier. If you are an artificer, you can maintain one additional infused item beyond your normal limit while you remain within 10 feet of the forge. In addition, once per long rest, you can replace one infused item in 1 minute instead of at the end of a long rest.
- Elemental Tempering. When you finish crafting a weapon or suit of armor at the forge, you can imbue it with one of the following properties (your choice):
- The item sheds dim light in a 10-foot radius.
- The item can grant its wearer resistance to fire damage for 1 minute (once per long rest).
- The item counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- Defensive Flare. While the forge is deployed, you can use a bonus action to cause it to erupt in protective flame. Each creature of your choice within 5 feet of the forge must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Intelligence modifier), taking 2d6 fire damage on a failed save, or half as much damage on a successful one. Once you use this feature, you can’t use it again until you roll a 5 or 6 on a d6 at the start of your turn.

If the wagon or vehicle to which the forge is mounted takes 30 or more damage in a single turn, make a DC 15 check using smith’s tools. On a failure, the forge’s magical benefits are suppressed for 1 hour, though it remains functional as a mundane forge.
Upgrade Paths. (Optional Enhancements)
- Storm-Core Retrofit.
- Replace elemental core with lightning capacitor:
- Once per day: Cast Heat Metal without expending a spell slot.
- Flame burns yellow and violet.
- Soulbound Anvil.
- After 30 days of attunement:
- The forge becomes your spellcasting focus.
- You may cast Fabricate once per long rest without material cost.

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Members of DnD Beyond can add this item to their campaigns.
Emberwheel Compact Arcane Forge base images were built using ChatGPT using prompts by Alien Graphics ©2026 Alien Graphics
All verbiage is ©2026 Alien Graphics and all imagery is ©2026 Alien Graphics and shared under the CC BY-NC-SA

