Ye Olde Shoppe of Magicks – Monster Manuals – The Ice Queen

In keeping with the Haunted Mansion our party is currently exploring, I came up with a WHOLE haunted library ala Gomez Addams

Encounter Mechanics

  • The books remain inert until one is pulled from the shelf. When disturbed, all eight awaken.
  • They can hover off the ground, flapping like birds. Some have the ability to run.
  • Their CR can be set between 2–3 each (slightly weaker alone, but dangerous as a group).
  • The fight can escalate as more books fall open—giving your party a frantic “stop pulling tomes!” realization.

Encounter Notes

  • Trigger: The fight begins when one book is pulled from the shelf. The rest join after 1 round, 1d4 books at a time, for rising tension.
  • Tactics: Books hover and swarm. “Art of War” boosts the others, “Odyssey” disrupts positioning, “Dracula” heals mid-fight.
  • Party Balance: Facing all 8 at once could overwhelm — consider staggering their arrival for a cinematic escalation.

The Ice Queen
(Book Monster)

Medium Construct, Neutral Evil

Armor Class 13 (frost-slick cover)
Hit Points 55 (10d8+10)
Speed 10 ft., hover 20 ft.

STR 8 (-1) DEX 14 (+2) CON 12 (+1)
INT 12 (+1) WIS 14 (+2) CHA 15 (+2)

Saving Throws Dex +4, Con +4
Damage Resistances bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities cold
Damage Vulnerabilities fire
Condition Immunities charmed, frightened, poisoned, prone, exhaustion
Senses darkvision 60 ft., passive Perception 12
Languages understands Common, cannot speak
Challenge 3 (700 XP)

Traits

  • Aura of Frost. Any creature that starts its turn within 5 ft. of The Ice Queen takes 3 (1d6) cold damage.
  • Frozen Pages. When reduced to 0 hit points, the tome shatters in an icy explosion. Each creature within 10 ft. must make a DC 13 Constitution saving throw, taking 9 (2d8) cold damage on a failed save, or half on a success.

Actions

  • Ray of Frost. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 9 (2d8) cold damage, and the target’s speed is reduced by 10 ft. until the start of the Ice Queen’s next turn.
  • Freezing Blast (Recharge 5–6). The tome releases a 15-ft. cone of icy shards. Each creature in the area must succeed on a DC 13 Constitution saving throw or take 18 (4d8) cold damage and be restrained until the end of its next turn as frost binds them (on a success, half damage and no restraint).
  • Ice Shard. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (2d10) cold damage.

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