Ye Olde Shoppe of Magicks – Monster Manuals – The Mummy

In keeping with the Haunted Mansion our party is currently exploring, I came up with a WHOLE haunted library ala Gomez Addams

Encounter Mechanics

  • The books remain inert until one is pulled from the shelf. When disturbed, all awaken.
  • They can hover off the ground, flapping like birds. Some have the ability to run.
  • Their CR can be set between 2–3 each (slightly weaker alone, but dangerous as a group).
  • The fight can escalate as more books fall open—giving your party a frantic “stop pulling tomes!” realization.

Encounter Notes

  • Trigger: The fight begins when one book is pulled from the shelf. The rest join after 1 round, 1d4 books at a time, for rising tension.
  • Tactics: Books hover and swarm. “Art of War” boosts the others, “Odyssey” disrupts positioning, “Dracula” heals mid-fight.
  • Party Balance: Facing all 8 at once could overwhelm — consider staggering their arrival for a cinematic escalation.

The Mummy
(Monster Tome)

Medium Construct, lawful evil

Armor Class 14 (ancient bindings)
Hit Points 84 (12d8+24)
Speed 10 ft., hover 20 ft.

STR 16 (+3) DEX 12 (+1) CON 15 (+2)
INT 10 (+0) WIS 14 (+2) CHA 15 (+2)

Saving Throws Con +4, Wis +4, Cha +4
Damage Resistances bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities poison, necrotic
Condition Immunities charmed, frightened, poisoned, prone, exhaustion
Senses darkvision 60 ft., passive Perception 12
Languages understands Common and Ancient, cannot speak
Challenge 5 (1,800 XP)

Traits

  • Curse of the Pharaoh. A creature that takes damage from The Mummy Tome must succeed on a DC 14 Wisdom saving throw or be cursed. While cursed, the target has disadvantage on saving throws against The Mummy Tome’s abilities. The curse lasts until removed by remove curse or similar magic.
  • Dusty Aura. At the start of its turn, creatures within 10 ft. of the tome must succeed on a DC 13 Constitution saving throw or take 5 (1d10) necrotic damage from choking dust.
  • Undead Manifestation. Once per day, when the tome is reduced below half its hit points, it summons a Mummified Guardian (use Mummy stat block, CR 3) that crawls out of its pages to defend it.

Actions

  • Binding Wraps. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 13 (2d8+3) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be restrained until the end of its next turn as spectral bandages lash out from the tome.
  • Withering Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 18 (4d6+3) necrotic damage.
  • Cursed Breath (Recharge 5–6). The tome exhales a cloud of foul, sepulchral air in a 15 ft. cone. Each creature in the area must make a DC 14 Constitution saving throw. On a failed save, a creature takes 21 (6d6) necrotic damage and is cursed (see Curse of the Pharaoh). On a success, a creature takes half damage and is not cursed.

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Monster Tome base images were built using ChatGPT using prompts by Alien Graphics ©2025 Alien Graphics

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