Demon H’Elk Trophy
Large fiend, chaotic evil
Armor Class 15 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 40 ft.
STR 20 (+5) | DEX 14 (+2) | CON 16 (+3)
INT 8 (−1) | WIS 14 (+2) | CHA 12 (+1)
Saving Throws Str +8, Con +6, Wis +5
Skills Perception +5, Intimidation +4
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities poisoned, charmed, frightened
Senses darkvision 60 ft., passive Perception 15
Languages understands Abyssal and Common but speaks only in guttural roars
Challenge 7 (2,900 XP)
Proficiency Bonus +3

Traits
- False Trophy. While mounted on the wall, the demon elk appears to be a mundane hunting trophy. A creature that succeeds on a DC 17 Intelligence (Investigation) check while examining it can tell something is wrong. When a creature comes within 5 feet, the elk head animates, its eyes glowing red, and the full demon elk bursts forth from the wall.
- Charge. If the demon elk moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, the target takes an extra 14 (4d6) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
- Frightful Presence. Each creature of the demon elk’s choice within 30 feet that can see it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Actions
- Multiattack. The demon elk makes two attacks: one with its gore and one with its hooves.
- Gore. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 5) piercing damage.
- Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
- Wall Burst (Recharge 5–6). The demon elk melts into a nearby wall and re-emerges up to 30 feet away, trampling through creatures in its path. Each creature in the line must make a DC 16 Dexterity saving throw, taking 27 (6d8) force damage on a failed save, or half as much damage on a success.
Bonus Action
- Wall Step. As a bonus action, the demon elk can partially retreat into walls, pillars, or other vertical surfaces. While in this form, it has half cover and can’t be targeted by opportunity attacks. If reduced to 0 hit points while in a wall, it is banished back to the Abyss in a burst of flame and smoke.
Description: To most adventurers, the demon elk seems like just another hunting trophy, dusty and forgotten on a haunted mansion wall. But its eyes glimmer faintly, and when prey draws near, it animates with a guttural roar. It steps through the wall as though the taxidermy head were only a mask, revealing the full horror of a towering fiendish elk whose antlers drip with abyssal fire.
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Demon H’Elk Trophy base images were built using ChatGPT using prompts by Alien Graphics ©2025 Alien Graphics
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