Weapon (heavy crossbow), very rare (requires attunement by an artificer, paladin, cleric, or elf)

Description
A masterpiece of divine engineering, the Sanctifier is a heavy crossbow bound in silvered steel and radiant runes. A rotating magazine feeds enchanted bolts into its firing chamber, while beneath the frame rests a compact, rune-etched “grenade tube” designed for launching alchemical charges or divine canisters. A transparent shield of hardened light projects from the crossbow’s foregrip, shimmering with faint glyphs of warding.
Forged in the sanctums of dawn and blessed by celestial artificers, the Sanctifier Heavy Crossbow shines with divine intent. Its limbs are carved from silver-veined yew, inlaid with gold-etched runes of radiance. When its trigger is drawn, a shaft of luminous energy forms instead of a bolt—each shot singing with the voice of a distant choir.
Base Weapon Stats
Proficient: Yes
Attack Type: Ranged
Range: 100ft./400ft. Grenade Launcher: 60 ft.
Hit/DC: +5
Damage: 1d10+5 & 1d4
Damage Type: Piercing & Radiant
Properties: Heavy, two-handed, automatic feed (no reload)
Ammunition Capacity: 5 bolts (rotating magazine)
Reload: As an action, reloads the full magazine with new bolts
Weight: 18lb.
Cost: 1,500 GP

Magical Properties
- Bane of the Restless.
When you hit an undead creature, the Sanctifier’s runes flare with white-blue light. The attack deals an additional 1d8 radiant damage, and the target must succeed on a DC 15 Constitution saving throw or be restrained by chains of radiant light until the start of your next turn. - Blessing of Reload.
The Sanctifier automatically feeds the next bolt after each shot; it never requires manual reloading between attacks. If jammed or magically disrupted, an Artificer can clear the mechanism as a bonus action. - Integrated Grenade Tube.
Mounted beneath the barrel is a one-shot alchemical launcher (range 60 ft.) that fires small canisters infused with explosive or divine effects. The launcher is single-shot but reloadable as an action.
Possible ammunition types include:
- Holy Burst Canister: 20-ft. radius; undead and fiends must make a DC 15 Dex save or take 4d8 radiant damage, half on success.
- Frost Charge: 15-ft. radius; creatures make a DC 14 Con save or take 3d8 cold damage and have movement halved until end of next turn.
- Shockwave Vial: 10-ft. radius; deals 3d6 thunder damage and pushes creatures 10 ft. away.
- (Your DM may add additional alchemical payloads.)
- Radiant Bulwark.
While wielding the Sanctifier, a shimmering riot-shield barrier of hardened light extends from the weapon’s underside. You gain +2 AC against ranged attacks. The barrier is transparent but glows faintly when struck. - Divine Charge (3/day).
As a bonus action, you can channel radiant energy through the weapon, imbuing your next bolt with divine power. The next hit deals 2d10 radiant damage and emits daylight in a 20-ft. radius until the end of your next turn.
• Favored Nemesis (Undead). You have advantage on attack rolls made with this weapon against undead.
Consecrated Weapon.
This crossbow counts as a holy symbol. While attuned, you may cast Guiding Bolt once per long rest without expending a spell slot.
“When the dead refuse their rest, the Sanctifier reminds them why graves are holy.”
— High Warden Caelion, Keeper of the Silver Choir
Return to Ye Olde Shoppe of Magicks
Members of DnD Beyond can add this item to their campaign
Sanctifier Heavy Crossbow base images were built using ChatGPT using prompts by Alien Graphics ©2025 Alien Graphics
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